Clayxels
clayxelfan
The latest tweets from @clayxels. Clayxels is an interactive volumetric toolkit that runs in-game as well as in-editor. Get it now on the unity asset store. Created by Andrea Interguglielmi Andrea Interguglielmi.
Clayxels Randomizer. This is a simple tool to randomize your Clayxel clayObject positions, rotations, colors and more over time. For inspiration, creating variations, and fun! To get started: Grab the terrific Clayxels library and add it somewhere to the project. Add the component ClayxelRandomizer to your Clayxel or Clayxels container,. Lets have a look at Clayxels, yo! Share this & earn $10. Andrea Interguglielmi Published at: 22 Oct 2020. Subscribe to Andrea Interguglielmi.
Recent community posts
This isn't working.. it's just returning 0 for n and out of index for getClayObj
Hi I was wondering if it would be possible to output a list of the SDF primitives that make the object up..
Maybe this is too niche of a feature so maybe I will just make it myself! But if you have any tips on how to do it I could get it working that would be appreciated!
Understood, is it now scheduled for the full version?
Clayxels
Download canon powershot software for mac. Thanks! When do you expect we can see the voxel grid? OR is there any sort of work around I can use to expose it now?
Clayxels Animation
Yes I solved the choppiness error by calling forceClayUpdate(), not sure what was causing it Xcode dmg download for mac.
And okay, I see how that will perhaps be much faster than normal raymarching if I understand correctly! Sounds very exciting! I suppose the density of the voxel grid will correspond to the detail level of the objects and would have a greater impact on 'memory' as opposed to GPU load? I hope I understand correctly because I am not a hardware nerd but that sounds very exciting!
Clayxels Tutorial
Yes, I noticed that rotating the clayxel object within a container (instead of rotating the container itself) causes very choppy behavior and sometimes the container stops updating altogether! I think being able to raymarch these objects would solve this
Will this final SDF be made up of the actual SDF functions themselves combined with smin / smax operations or will it be some sort of a voxel grid or something like that? I am worried about losing detail..
Clay Making Games
Hi I'd like to be able to see the final SDF of a clayxel object so that I could raymarch it with my own shader! Thanks so much for this excellent tool, it has uses for us who like to raymarch but not make our art in a text editor haha!